Tool Download

Digicube

Open-source virtual Rubik's cube.

Tool Name:

Digicube

Tool Version: 1.1

Tool Type: Freeware

Tool Cost In: 0.00 US$

Tool Target Platform: Windows

Tool OS Support: Win2000,WinXP,Win7 x32,Win7 x64,Windows 8,Windows 10,WinServer,WinOther,WinVista,WinVista x64

Limitations: None

Tool Info URL: Click to view

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Short Description:
Open-source virtual Rubik's cube. Digicube lets you modify the cube's position with instructions, which you enter interactively or store as scripts in a file. It is an ideal tool for experimenting with positions, move sequences, and solutions.

Long Description 1:
Open-source virtual Rubik's cube. Digicube lets you modify the cube's position with instructions, which you enter interactively or store as scripts in a file. It uses a simple system of notation that needs only the digits 1 to 6 to represent faces, colors, and rotations. Digicube is an ideal tool for learning and for experimenting with positions, move sequences, and solutions. It comes with a comprehensive reference manual with many examples.

Long Description 2:
Open-source virtual Rubik's cube. Digicube maintains in its memory the cube's position and lets you modify it with instructions, which you enter interactively or store as scripts in a file. It uses a simple system of notation that needs only the digits 1 to 6 to represent faces, colors, and rotations. In addition to the classic 3x Rubik's cube, Digicube can simulate two simpler versions: the 2x cube (known as Pocket cube) and the 3x pyramid (known as Pyraminx). Digicube is an ideal tool for learning and for experimenting with positions, move sequences, and solutions. It comes with a comprehensive reference manual, which explains its functions and shows with many examples how to use them. Here are some of the operations you can perform: specify complete or partial positions; ask Digicube to solve a position, fully or partially, and display the required moves; specify sequences of moves and turns, or generate random sequences; modify, swap, or flip individual pieces; check the validity of a position; display the current position in various ways; store positions in memory and retrieve them later; compare positions; examine positions as they change over thousands of moves; determine the moves needed to reach any position, including partially specified positions.