Short Description: Trap your opponent's pieces and gain control of the board!
Long Description 1: One of the best ways to win on the board is to trap your opponent so that he can do nothing but to witness your victory. Showcase your strategic talent in Tapa, in which your goal is to move your black pieces in counterclockwise direction until they are all placed in your home board at the lower right region, then remove all of your pieces before the computer does so. The computer will move its pieces to its home board at the upper right region.
Long Description 2: One of the best ways to win on the board is to trap your opponent so that he can do nothing but to witness your victory. Showcase your strategic talent in Tapa, in which your goal is to move your black pieces in counterclockwise direction until they are all placed in your home board at the lower right region, then remove all of your pieces before the computer does so. The computer will move its pieces to its home board at the upper right region. Before the game starts, you and the computer will both roll a die to determine the turn order, and the player who gets a higher number will make the move first. During your turn, click the button in the middle to roll the dice, and the numbers shown on the dice are the numbers of steps you can take, for example, if 3 and 6 are rolled, you can move a piece 3 steps forward, and then move the same piece or another piece 6 steps forward. If the numbers of the dice are the same, i.e. a doublet, you can use each die twice and make 4 moves, for example if you rolled a double 5, you can move 4 pieces forward for 5 steps each. If a column has only 1 opponent piece, you can move a piece above it so as to pin that opponent piece. Any piece that is pinned and trapped cannot be moved until the pinning piece has left. Note that you cannot pin an opponent piece which is pinning your piece, and you cannot move your pieces to a column which contains 2 or more opponent pieces. After moving all of your pieces to your home board, you can start removing the pieces, and the order of removal will follow the numbers rolled from the dice, for example if you rolled a double 1, then you can remove two pieces which are 1 step from the goal. When all of the required number of steps of the remaining pieces are smaller than the rolled numbers, you can move pieces which are closer to the goal than the numbers shown, for example, if you rolled a 5 and 4 but you no longer have pieces which are 5 steps from the goal, while two pieces are 4 steps from the goa
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